Luke Smith On Destiny 2. The press conferences may be over, but E3 2. Today on Kotaku Splitscreen, Jason sits down with two game directors: Destiny 2's Luke Smith and Days Gone’s John Garvin.
Listen here: (Quick technical note: If you subscribe to our show, for some reason a five minute version of this episode initially went out on our feed. It’s fixed now, but you may have to redownload it to get the full 5. Sorry about that!)To start off, Jason and I talk about what he played yesterday at E3, then discuss Sony’s weak excuse for blocking cross- platform games (1. After that Jason’s joined by Destiny 2 game director Luke Smith (2. Does anyone really know what the Darkness is? How will the game’s open levels feel different from the first game?
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- After years of hunting, digging through the code and searching every inch of the game, GTA V fans have finally found life from beyond the stars. And because this is.
- Word on the street is the coconut oil is bad for you. Once thought to be a “fat burning fat” that was good to incorporate into your diet, now the advice is “You.
And why’d they have to take away Jason’s Sunsinger res? Finally, Jason’s joined by Days Gone director John Garvin (4. E3 demo like the one they just showed, and why it’s still worth doing. This is our fourth E3 episode—check out our day- one reactions to Microsoft, EA, and the Xbox One X here, our our takes on Sony, Bethesda, and Ubisoft here, and our reactions to Nintendo and Jason’s time playing Super Mario Odysseyhere. As always, you can find Splitscreen on Apple Podcasts and Google Play. Reach us at splitscreen@kotaku.
You can download an MP3 of this episode here. We’ll be back tomorrow and Friday with more chatter and interviews from E3.